Unreal 4/5 Installation
How to install StoryTime for Unreal engine 4/5.
Prerequisites
You must have git installed on your machine.
Getting Started
Make sure if you use an (existing) project in Unreal engine 5 and generated the visual studio files.
Adding the plugin
If you don't have one, create a folder called "Plugins" in your project directory (where your content folder is located).
If you have a Plugins folder checkout the plugin (or download the release) and copy the plugin to the Plugins folder.
Setting up the config
When you copied everything over to the plugins' folders, go to
StoryTimeEditor
>Resources
>Config
and copy/renameconfig.json.example
toconfig.json
Put in all your info and credentials.
databaseURL
YOUR_WEB_SERVER_URL
Your web server to retrieve the data from
projectID
YOUR_PROJECT_ID
Your project id you want to use.
YOUR_EMAIL_LOGIN
Your email credential to log into StoryTime.
password
YOUR_PASSWORD_LOGIN
Your password credential to log into StoryTime
dataPath
/ABSOLUTE/PATH/TO/YOUR/STORYTIME/PLUGIN/FOLDER/Content/Data
The location to store the JSON data in.
Adding and building all modules
Rebuild your project/game
Start your project in Visual Studio via "Launch via Local Debugger".
If you get asked to build some modules, do it.
Once opened go to
Edit
>Plugins
and search for StoryTime.Make sure they are both enabled.
[OPTIONAL] Close Unreal Editor.
[OPTIONAL] You can now open the game via the Launcher or the
.uproject
file.After filling all the necessary fields you can start syncing all the data.
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