📗
StoryTime
  • Welcome to StoryTime!
  • Quick start
    • Getting started
    • Setup
      • App installation
      • Unity Installation
      • Unreal 4/5 Installation
      • Godot (ROADMAP)
    • Tutorials
  • StoryTime
    • StoryTime
      • Projects
        • Tables
          • Columns
        • Modules
          • Game editor
            • Character editor
            • Enemy editor
            • Classes
            • Skills
            • Items
            • Equipment
          • Story editor
          • Item editor
      • Systems
        • Localization
      • API docs
  • Dialogue
    • Stories
      • Analysis
      • Story UI
  • Inventory
    • Inventory
      • Inventory Window
    • Items
      • Items: Editor
      • Items: Engine
        • How to create an item
        • Collectable
  • Vamidicreations
    • Roadmap
    • FAQ
    • Games
Powered by GitBook
On this page

Was this helpful?

  1. Inventory
  2. Items

Items: Editor

This page describes how you can create items through the StoryTime editor.

PreviousItemsNextItems: Engine

Last updated 3 years ago

Was this helpful?

Item creation

Go to your own StoryTime editor and go to Projects -> Select Project -> Game Editor -> Items -> New Item.

Warning: Damage fields should only be changed in the Damage section of the Game editor in order to get the proper information about each of the fields.

Item information that you can fill out are defined as followed.

Field
Information
Type
Default

ID

Id of the document

Number

AUTO_INCREMENT

Name

Name of the item

Language Object

""

Description

Description for the item

Language Object

""

Damage parameter

The parameter what we are you to use for Damage, Recover or Drain

Reference

9007199254740991

Damage type

The type of damage we are going to give to the player (can also recover)

Reference

9007199254740991

Effect type Primary value

Number

0

Effect type

Reference

9007199254740991

Formula

Formula we are going to use to calculate the output

String

""

Repeat

How many times this item can be used during battle.

Number

0

Sellable

Whether the item is sellable.

Boolean

false

Sell value

The price value of the item.

Number

0

Speed

How fast we can use this item. Helpful for turn-based games where you want to define on how fast this item will be used.

Number

0

Success rate

The rate in % how much we successfully can use this item.

Number

0

Type

Whether you can Cook, Craft or Use this item.

Reference

9007199254740991

Variance

How much % we can be off when the output is calculated.

Number

0

Once we have created the item we can go on to Unity or Unreal engine 4.

StoryTime item creation.