Items: Editor
This page describes how you can create items through the StoryTime editor.
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This page describes how you can create items through the StoryTime editor.
Last updated
Was this helpful?
Go to your own StoryTime editor and go to Projects
-> Select Project
-> Game Editor
-> Items
-> New Item
.
Warning: Damage fields should only be changed in the Damage section of the Game editor in order to get the proper information about each of the fields.
Item information that you can fill out are defined as followed.
ID
Id of the document
Number
AUTO_INCREMENT
Name
Name of the item
Language Object
""
Description
Description for the item
Language Object
""
Damage parameter
The parameter what we are you to use for Damage
, Recover
or Drain
Reference
9007199254740991
Damage type
The type of damage we are going to give to the player (can also recover)
Reference
9007199254740991
Effect type Primary value
Number
0
Effect type
Reference
9007199254740991
Formula
Formula we are going to use to calculate the output
String
""
Repeat
How many times this item can be used during battle.
Number
0
Sellable
Whether the item is sellable.
Boolean
false
Sell value
The price value of the item.
Number
0
Speed
How fast we can use this item. Helpful for turn-based games where you want to define on how fast this item will be used.
Number
0
Success rate
The rate in %
how much we successfully can use this item.
Number
0
Type
Whether you can Cook
, Craft
or Use
this item.
Reference
9007199254740991
Variance
How much %
we can be off when the output is calculated.
Number
0
Once we have created the item we can go on to Unity or Unreal engine 4.