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StoryTime
  • Welcome to StoryTime!
  • Quick start
    • Getting started
    • Setup
      • App installation
      • Unity Installation
      • Unreal 4/5 Installation
      • Godot (ROADMAP)
    • Tutorials
  • StoryTime
    • StoryTime
      • Projects
        • Tables
          • Columns
        • Modules
          • Game editor
            • Character editor
            • Enemy editor
            • Classes
            • Skills
            • Items
            • Equipment
          • Story editor
          • Item editor
      • Systems
        • Localization
      • API docs
  • Dialogue
    • Stories
      • Analysis
      • Story UI
  • Inventory
    • Inventory
      • Inventory Window
    • Items
      • Items: Editor
      • Items: Engine
        • How to create an item
        • Collectable
  • Vamidicreations
    • Roadmap
    • FAQ
    • Games
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  1. Inventory

Items

All your base are belong to us

PreviousInventory WindowNextItems: Editor

Last updated 3 years ago

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Looting is an integral part of any RPG game and is one of those things game designers never stop tweaking during the development of the game, because its relies on player progression and a misplaced item could make the Player overpowered at the beginning of them game.

In order to start with creating items we have to start with creating items in the StoryTime editor.

(Screenshot from Item tutorial, loot scattered in the field.)