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StoryTime
  • Welcome to StoryTime!
  • Quick start
    • Getting started
    • Setup
      • App installation
      • Unity Installation
      • Unreal 4/5 Installation
      • Godot (ROADMAP)
    • Tutorials
  • StoryTime
    • StoryTime
      • Projects
        • Tables
          • Columns
        • Modules
          • Game editor
            • Character editor
            • Enemy editor
            • Classes
            • Skills
            • Items
            • Equipment
          • Story editor
          • Item editor
      • Systems
        • Localization
      • API docs
  • Dialogue
    • Stories
      • Analysis
      • Story UI
  • Inventory
    • Inventory
      • Inventory Window
    • Items
      • Items: Editor
      • Items: Engine
        • How to create an item
        • Collectable
  • Vamidicreations
    • Roadmap
    • FAQ
    • Games
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  1. Inventory
  2. Items
  3. Items: Engine

How to create an item

Also make sure if you are using the player controller from the package, make sure that the tag is set to Pickable and layer to Environment.

  1. Make or use an existing folder where you store your ScriptableObjects and create a new item by going to StoryTime --> Item Management --> Item.

  2. Call it whatever you like, but I would recommend naming it the same as you data that you want to represent.

  3. Search which item you want to reflect in the ScriptableObject.

PreviousItems: EngineNextCollectable

Last updated 3 years ago

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